Edgegap

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Automated game server hosting & orchestration for any engine & service. 615+ locations, proven to scale to 14M CCU, up to 58% lower latency vs public cloud.

Our take

Last updated 30 October 2026

Edgegap hosts and orchestrates dedicated game servers for any engine, deploying them close to players across 615+ locations. A free trial needs no card. On-demand Edge Cloud costs $0.00115 per vCPU per minute and nothing when idle, and reserved Private Fleet hosts start at $280 a month on a 12-month term. Matchmaking and relays are priced separately.

Best for Multiplayer indie games that need dedicated servers without running their own fleet.

Pros

  • Free trial with no card.
  • Pay only while servers run.
  • Works with Unity, Unreal, Godot and more.

Cons

  • Usage pricing takes some estimating.
  • Matchmaking and relays cost extra.
  • Trial deployments are capped at 60 minutes.

Written from the vendor's official site and docs, not a hands-on benchmark. How we review tools.

CategoryCode & Engines
PricingFree trial $0, no card (1 app, up to 1.5 vCPU, 1 concurrent deployment, 60-min cap); Edge Cloud on-demand $0.00115/vCPU/minute, $0 when idle, egress $0.10/GB; Private Fleet $0.0261/vCPU/hour or $280/host/mo on 12 months; Matchmaking from ~$22/mo; Relays from $8/mo (100 CCU); Enterprise custom — official pricing
Websitehttps://edgegap.com/
Last checked2026-10-30

Description taken from the tool's official website meta description; pricing from the official pricing page.

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