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FMOD is audio middleware for games: FMOD Studio for designing adaptive sound and music, and the FMOD Engine runtime that plays it in your game, with integrations for Unity and Unreal Engine.
Last updated 2 November 2026
FMOD is one of the two big audio middleware tools for games. You build adaptive sound and music in FMOD Studio and the FMOD Engine plays it in Unity, Unreal or your own engine. The Indie license is free for games earning under $200k a year with a budget under $600k; bigger projects pay a one-time fee per game ($2,000, $6,000 or $18,000).
Best for Indie teams that want adaptive music and sound beyond their engine's built-in audio.
Written from the vendor's official site and docs, not a hands-on benchmark. How we review tools.
| Category | Music, SFX & Voice |
|---|---|
| Pricing | Indie license free for games with under $200k revenue per year (budget under $600k), otherwise $2,000 per game; Basic $6,000 per game (budget $600k-$1.8M); Premium $18,000 per game (budget over $1.8M); licenses cover lifetime distribution on all platforms; FMOD logo credit required (waiver extra) — official pricing |
| Website | https://www.fmod.com/ |
| Last checked | 2026-11-02 |
Description summarized from the official website; pricing from the official pricing page.
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