Comparison

AudioShake vs FMOD

AudioShakeFMOD
What it says it doesAudioShakeSeparate music into stems, isolate speakers, split dialogue, music and effects, recover speech, extract lyrics and remove music — all from one recording. Free to start.FMODFMOD is audio middleware for games: FMOD Studio for designing adaptive sound and music, and the FMOD Engine runtime that plays it in your game, with integrations for Unity and Unreal Engine.
PricingAudioShakeFree plan to start in AudioShake Studio (no install); API and data services through sales; paid Studio prices were not shown on the pages we read (official)FMODIndie license free for games with under $200k revenue per year (budget under $600k), otherwise $2,000 per game; Basic $6,000 per game (budget $600k-$1.8M); Premium $18,000 per game (budget over $1.8M); licenses cover lifetime distribution on all platforms; FMOD logo credit required (waiver extra) (official)
WebsiteAudioShakehttps://audioshake.ai/FMODhttps://www.fmod.com/

Which tool for which job

AudioShake wins when you need clean dialogue or stems pulled out of a finished mix rather than new audio generated.

FMOD wins when you want professional audio middleware and your game fits the free Indie license.

Descriptions in the table come from each vendor's own site. This verdict is a fit call from those official pages as of 21 October 2026, not a shared benchmark or a hands-on score. Prices change, so confirm the pricing row on each tool page. How we review tools.

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