Comparison
Edgegap vs Photon Engine
| Edgegap | Photon Engine | |
|---|---|---|
| What it says it does | EdgegapAutomated game server hosting & orchestration for any engine & service. 615+ locations, proven to scale to 14M CCU, up to 58% lower latency vs public cloud. | Photon EngineBuild and scale real-time multiplayer games with Photon Fusion, Quantum, Realtime, Voice and Chat. Trusted by thousands of studios. Start free. |
| Pricing | EdgegapFree trial $0, no card (1 app, up to 1.5 vCPU, 1 concurrent deployment, 60-min cap); Edge Cloud on-demand $0.00115/vCPU/minute, $0 when idle, egress $0.10/GB; Private Fleet $0.0261/vCPU/hour or $280/host/mo on 12 months; Matchmaking from ~$22/mo; Relays from $8/mo (100 CCU); Enterprise custom (official) | Photon EngineFusion: free 20 CCU for development; free 100 CCU for one launched app; 100 CCU $95 one-time for 12 months; 500 CCU $125/mo; 1,000 CCU $250/mo; 2,000 CCU $500/mo; Premium $0.50 per CCU ($1,000/mo minimum); extra traffic $0.05-$0.10/GB (official) |
| Website | Edgegaphttps://edgegap.com/ | Photon Enginehttps://www.photonengine.com/ |
Which tool for which job
Edgegap wins when you need dedicated servers near players and prefer per-minute billing over reserved machines.
Photon Engine wins when you want managed multiplayer networking with a free tier to prototype and launch small.
Descriptions in the table come from each vendor's own site. This verdict is a fit call from those official pages as of 30 October 2026, not a shared benchmark or a hands-on score. Prices change, so confirm the pricing row on each tool page. How we review tools.
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