Comparison
Edgegap vs LootLocker
| Edgegap | LootLocker | |
|---|---|---|
| What it says it does | EdgegapAutomated game server hosting & orchestration for any engine & service. 615+ locations, proven to scale to 14M CCU, up to 58% lower latency vs public cloud. | LootLockerThe player platform behind every game you ship. Connect with your players, engage them, and reward them for sticking around. A managed game backend for player accounts, progression and rewards. |
| Pricing | EdgegapFree trial $0, no card (1 app, up to 1.5 vCPU, 1 concurrent deployment, 60-min cap); Edge Cloud on-demand $0.00115/vCPU/minute, $0 when idle, egress $0.10/GB; Private Fleet $0.0261/vCPU/hour or $280/host/mo on 12 months; Matchmaking from ~$22/mo; Relays from $8/mo (100 CCU); Enterprise custom (official) | LootLockerPersonal free (under $100,000 combined revenue + funding, 10,000 MAU limit, non-console platforms); Pro $500/mo (30-day free trial, card required; 10,000 MAU included then $0.015 per extra MAU; console platforms); Publisher custom; annual billing saves 10% (official) |
| Website | Edgegaphttps://edgegap.com/ | LootLockerhttps://lootlocker.com/ |
Which tool for which job
Edgegap wins when you need dedicated servers near players and prefer per-minute billing over reserved machines.
LootLocker wins when you qualify for the free Personal plan or need a managed backend with console support.
Descriptions in the table come from each vendor's own site. This verdict is a fit call from those official pages as of 30 October 2026, not a shared benchmark or a hands-on score. Prices change, so confirm the pricing row on each tool page. How we review tools.
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