Comparison
Edgegap vs GameMaker
| Edgegap | GameMaker | |
|---|---|---|
| What it says it does | EdgegapAutomated game server hosting & orchestration for any engine & service. 615+ locations, proven to scale to 14M CCU, up to 58% lower latency vs public cloud. | GameMakerMake a game with GameMaker, the best free video game engine. Perfect for beginners and professionals. Learn to build your own 2D indie games with our simple tutorials. |
| Pricing | EdgegapFree trial $0, no card (1 app, up to 1.5 vCPU, 1 concurrent deployment, 60-min cap); Edge Cloud on-demand $0.00115/vCPU/minute, $0 when idle, egress $0.10/GB; Private Fleet $0.0261/vCPU/hour or $280/host/mo on 12 months; Matchmaking from ~$22/mo; Relays from $8/mo (100 CCU); Enterprise custom (official) | GameMakerFree for non-commercial use (all desktop, web, mobile and GX.games exports, no watermark); Professional $99.99 one-time commercial licence; Enterprise subscription (monthly or yearly) adds console exports and source code access (official) |
| Website | Edgegaphttps://edgegap.com/ | GameMakerhttps://gamemaker.io/en |
Which tool for which job
Edgegap wins when you need dedicated servers near players and prefer per-minute billing over reserved machines.
GameMaker wins when you want a proven 2D engine with a one-time commercial licence and no royalties.
Descriptions in the table come from each vendor's own site. This verdict is a fit call from those official pages as of 30 October 2026, not a shared benchmark or a hands-on score. Prices change, so confirm the pricing row on each tool page. How we review tools.
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