Comparison
Diversion vs Nakama (Heroic Labs)
| Diversion | Nakama (Heroic Labs) | |
|---|---|---|
| What it says it does | DiversionDiversion is scalable version control for game development, Unreal Engine, Unity, 3D and AI - a modern alternative to Perforce, Git, and SVN. | Nakama (Heroic Labs)Scalable game backend and LiveOps stack for multiplayer games. Nakama from Heroic Labs handles accounts, matchmaking, leaderboards, chat and realtime multiplayer, open source or on managed Heroic Cloud. |
| Pricing | DiversionIndie free for the first 5 users (up to 20 users, 100GB, up to 5 repos; eligibility required); Pro $25/user/mo (21-day trial, 100GB then $10/mo per extra 100GB, up to 50 seats); Studio $35/user/mo (up to 200 users); Enterprise custom; Education free up to 10 users (official) | Nakama (Heroic Labs)Nakama open source: free to self-host; Heroic Cloud (managed, includes Nakama Enterprise, no DAU/MAU/CCU limits): $400 per Nakama CPU + $200 per database CPU per month (about $600/mo for the smallest 1+1 production setup); smaller development tier available; Satori LiveOps from $600/mo (official) |
| Website | Diversionhttps://www.diversion.dev/ | Nakama (Heroic Labs)https://heroiclabs.com/ |
Which tool for which job
Diversion wins when you want a hosted, game-focused version control system and qualify for the free Indie plan or can pay per seat.
Nakama (Heroic Labs) wins when you want an open-source backend you control, or predictable CPU-based pricing with no per-player fees.
Descriptions in the table come from each vendor's own site. This verdict is a fit call from those official pages as of 29 October 2026, not a shared benchmark or a hands-on score. Prices change, so confirm the pricing row on each tool page. How we review tools.
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