Comparison
Amp vs GameMaker
| Amp | GameMaker | |
|---|---|---|
| What it says it does | AmpAmp is a coding agent and development environment built for the frontier. You can build anything in Amp, in orbs that let you run the agent without supervision from anywhere, or on your own machine with our CLI and runner. | GameMakerMake a game with GameMaker, the best free video game engine. Perfect for beginners and professionals. Learn to build your own 2D indie games with our simple tutorials. |
| Pricing | AmpHobby free (pay as you go for Amp-hosted orbs, unlimited self-hosted orbs, bring your own ChatGPT/Claude subscriptions or API keys with no Amp token fees); Individual $20/mo (45,000 minutes of hosted orb time, unlimited public/private repositories, your own domains for portals); Teams no extra charge (shared billing and pooled credits, SSO); Enterprise custom (official) | GameMakerFree for non-commercial use (all desktop, web, mobile and GX.games exports, no watermark); Professional $99.99 one-time commercial licence; Enterprise subscription (monthly or yearly) adds console exports and source code access (official) |
| Website | Amphttps://ampcode.com/ | GameMakerhttps://gamemaker.io/en |
Which tool for which job
Amp wins when you want an agent that can keep working unattended and you already pay for a model subscription.
GameMaker wins when you want a proven 2D engine with a one-time commercial licence and no royalties.
Descriptions in the table come from each vendor's own site. This verdict is a fit call from those official pages as of 4 November 2026, not a shared benchmark or a hands-on score. Prices change, so confirm the pricing row on each tool page. How we review tools.
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