Comparison
HacknPlan vs ink (inkle)
| HacknPlan | ink (inkle) | |
|---|---|---|
| What it says it does | HacknPlanHacknPlan is a project management tool for game developers that combines kanban boards, estimates and time logs with an integrated, dynamic game design document (Game Design Model). | ink (inkle)ink is inkle's narrative scripting language, used to author Heaven's Vault, 80 Days and Sorcery!, with the Inky editor for writing and testing branching stories and official Unity integration. |
| Pricing | HacknPlanPersonal €0 (unlimited projects, 500 MB storage, Discord integration); Personal Plus €5.8/mo single user paid yearly (integrations, time tracking, 2 GB); Studio €7.5/mo per seat paid yearly (roles, Gantt and burndown charts, data export, 5 GB per seat); monthly billing about 20% more; prices exclude VAT (official) | ink (inkle)Free and open source (ink, the Inky editor and the ink-unity integration are MIT licensed); optional paid official user's guide (official) |
| Website | HacknPlanhttps://hacknplan.com/ | ink (inkle)https://www.inklestudios.com/ink/ |
Which tool for which job
HacknPlan wins when general project tools feel disconnected from your game design docs.
ink (inkle) wins when you want writers to own branching dialogue in text files that drop into an engine.
Descriptions in the table come from each vendor's own site. This verdict is a fit call from those official pages as of 9 November 2026, not a shared benchmark or a hands-on score. Prices change, so confirm the pricing row on each tool page. How we review tools.
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