Comparison
GameMaker vs Kilo Code
| GameMaker | Kilo Code | |
|---|---|---|
| What it says it does | GameMakerMake a game with GameMaker, the best free video game engine. Perfect for beginners and professionals. Learn to build your own 2D indie games with our simple tutorials. | Kilo CodeOpen source AI coding agent for VS Code, JetBrains, CLI, and Cloud. 500+ models at zero markup, your own keys, or local models for privacy. |
| Pricing | GameMakerFree for non-commercial use (all desktop, web, mobile and GX.games exports, no watermark); Professional $99.99 one-time commercial licence; Enterprise subscription (monthly or yearly) adds console exports and source code access (official) | Kilo CodeFree and open source for individuals (AI usage billed separately; free models, local models or bring your own keys at $0); Teams $15/user/mo (14-day Enterprise trial); Enterprise custom (SSO, audit logs, SLA) (official) |
| Website | GameMakerhttps://gamemaker.io/en | Kilo Codehttps://kilo.ai/ |
Which tool for which job
GameMaker wins when you want a proven 2D engine with a one-time commercial licence and no royalties.
Kilo Code wins when you want a free agent that runs in JetBrains IDEs or with local models.
Descriptions in the table come from each vendor's own site. This verdict is a fit call from those official pages as of 4 November 2026, not a shared benchmark or a hands-on score. Prices change, so confirm the pricing row on each tool page. How we review tools.
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