Comparison
Figma vs Recraft
| Figma | Recraft | |
|---|---|---|
| What it says it does | FigmaFigma is the collaborative canvas where design, code and AI come together, used by game and product teams for UI, UX and visual design from concept to production. | RecraftRecraft is a top-ranked text-to-image model and design platform for photorealism, vector generation, custom styles, mockups, and more. |
| Pricing | FigmaStarter free (unlimited drafts, 150 AI credits/day up to 500/mo); Professional billed monthly or annually: Full seat $16/mo, Dev seat $12/mo, Collab seat $3/mo (plus AI credits); Organization (annual): Full $55/mo, Dev $25/mo, Collab $5/mo; Enterprise (annual): Full $90/mo, Dev $35/mo, Collab $5/mo; prices in USD from the official pricing page (official) | RecraftFree plan (limited daily credits; images are public and not licensed for commercial use); Basic $12/mo or $10/mo billed annually (1,000 credits); Pro from $20/mo or $16/mo billed annually (2,000 credits, up to 16,000); Teams from $22/seat/mo; API billed separately (official) |
| Website | Figmahttps://www.figma.com/ | Recrafthttps://www.recraft.ai/ |
Which tool for which job
Figma wins when you need shared UI mockups and prototypes before building them in-engine.
Recraft wins when you need scalable vector icons or UI art for your game and can pay for commercial rights.
Descriptions in the table come from each vendor's own site. This verdict is a fit call from those official pages as of 6 November 2026, not a shared benchmark or a hands-on score. Prices change, so confirm the pricing row on each tool page. How we review tools.
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