Comparison · updated 2026-10-30
Unity Version Control vs Diversion: version control for game teams (2026)
Short answer
Unity Version Control (formerly Plastic SCM) now has free, unlimited cloud seats and you pay only for storage above 25 GB and egress above 100 GB a month. Diversion is a hosted Perforce alternative with a free Indie plan for the first 5 users if you qualify, then $25 per user a month on Pro with 100GB. Pick Unity Version Control for a Unity project or a large team on a budget; pick Diversion if you want an engine-neutral hosted system with per-seat pricing.
Both are hosted version control systems built for large binary game files. The facts below come from each vendor's own pricing pages: Unity read on 30 October 2026 and Diversion on 29 October 2026. We have not benchmarked them on real projects, and plans change often. How we review tools.
| Diversion | Unity Version Control | |
|---|---|---|
| What it says it does | DiversionDiversion is scalable version control for game development, Unreal Engine, Unity, 3D and AI - a modern alternative to Perforce, Git, and SVN. | Unity Version ControlImprove your game development pipeline by enabling seamless collaboration with Unity's fast and easy-to-use VCS (previously Plastic SCM Cloud Edition). |
| Seats | DiversionIndie: first 5 users free (up to 20 users, eligibility required); Pro $25/user/mo. | Unity Version ControlUnlimited free cloud seats (since March 2026). |
| Storage | Diversion100GB on Pro, then $10/mo per extra 100GB. | Unity Version Control25 GB free per org each month, then $0.10/GB (25-100 GB) and $0.06/GB above 100 GB. |
| Egress | DiversionNot listed separately on the pricing page. | Unity Version Control100 GB free per month, then $0.10/GB. |
| Engine focus | DiversionUnreal, Unity, 3D and AI projects. | Unity Version ControlBuilt by Unity; works best with Unity projects. |
| Large teams | DiversionStudio $35/user/mo (up to 200 users); Enterprise custom. | Unity Version ControlOn-prem seats $38/seat/mo; Unity Enterprise plans. |
| History | DiversionNewer, cloud-native system. | Unity Version ControlPreviously Plastic SCM Cloud Edition. |
| Pricing | DiversionIndie free for the first 5 users (up to 20 users, 100GB, up to 5 repos; eligibility required); Pro $25/user/mo (21-day trial, 100GB then $10/mo per extra 100GB, up to 50 seats); Studio $35/user/mo (up to 200 users); Enterprise custom; Education free up to 10 users (official) | Unity Version ControlCloud seats free and unlimited since March 2026; 25 GB storage and 100 GB egress free per organization each month, then pay as you go ($0.10/GB storage 25-100 GB, $0.06/GB above 100 GB; egress $0.10/GB); on-prem seats $38/seat/mo (official) |
| Website | Diversionhttps://www.diversion.dev/ | Unity Version Controlhttps://unity.com/features/version-control |
Which tool for which job
Diversion wins when you want an engine-neutral hosted system and qualify for the free Indie plan or are happy paying per seat.
Unity Version Control wins when your project is in Unity, or your team is large and you would rather pay for storage than for seats.
Descriptions in the table come from each vendor's own site. This verdict is a fit call from those official pages as of 30 October 2026, not a shared benchmark or a hands-on score. Prices change, so confirm the pricing row on each tool page. How we review tools.
FAQ
Which is free for a small team?
Both can be. Unity Version Control has no seat charges in its public cloud, with 25 GB of storage free per month. Diversion's Indie plan is free for the first 5 users if you meet its eligibility rules.
Is Unity Version Control the same as Plastic SCM?
Yes. Unity describes it as previously Plastic SCM Cloud Edition. On-premises and legacy Plastic SCM setups can have different terms.
Can I use Unity Version Control with Unreal?
Unity markets it mainly for Unity projects. If you work in Unreal, compare it with engine-neutral options such as Diversion or Git-based Anchorpoint.
How did you compare them?
We read each vendor's official pricing pages (Diversion on 29 October, Unity on 30 October 2026). We have not run hands-on tests, and placements are not for sale.
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