Comparison
AudioShake vs Wwise
| AudioShake | Wwise | |
|---|---|---|
| What it says it does | AudioShakeSeparate music into stems, isolate speakers, split dialogue, music and effects, recover speech, extract lyrics and remove music — all from one recording. Free to start. | WwiseWwise is Audiokinetic's interactive audio middleware for games: design adaptive sound effects, music and dialogue, then integrate them with Unity, Unreal Engine or a custom engine. |
| Pricing | AudioShakeFree plan to start in AudioShake Studio (no install); API and data services through sales; paid Studio prices were not shown on the pages we read (official) | WwiseIndie free for production budgets under $250K (unlimited media assets, royalty-free); Pro from $8,000 ($250K-$2M budgets); Premium from $25,000 (over $2M); Platinum from $45,000; free non-commercial and academic licenses; free trial limited to 200 media assets (official) |
| Website | AudioShakehttps://audioshake.ai/ | Wwisehttps://www.audiokinetic.com/en/wwise/overview/ |
Which tool for which job
AudioShake wins when you need clean dialogue or stems pulled out of a finished mix rather than new audio generated.
Wwise wins when you need advanced audio features or your sound designer already knows Wwise.
Descriptions in the table come from each vendor's own site. This verdict is a fit call from those official pages as of 21 October 2026, not a shared benchmark or a hands-on score. Prices change, so confirm the pricing row on each tool page. How we review tools.
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